


Special Actives have a very low chance of being interrupted when the character gets a frame mismatch, but if so, then where will it not be returned and the cooldown will begin. Most Special Activations cannot be used in combos, but there are some that can. The damage is relatively strong, so it has a very high cost.

Special Active - has a special skill image when activated.Where the cost ranges from 50 ~ 80, cooldown ranges from 10 ~ 30, and buff duration ranges from 3 ~ 100. There is also a skill called De-Buff Skill which weakens the enemy for a short time. Its activation can be easily interrupted, so it has a very short cooldown. Buff - gives players and allies special effects or increased power for a limited time when activated.Where the cost ranges from 0 ~ 100, and cooldown ranges from 0 ~ 65 and can be modified using other skills. Being active can damage an opponent, can help an ally of a player, or even restore health or place. Active - requires a place to activate where costs and cooldowns are very low but do not do significant damage.increase attack or defense, give special effects, or improve other skills. Passive - effects are always active at no cost, as long as the requirements are met.
